• Mimepange: The largest creature native to Wegneheck, though being one of the smallest of all creatures to be known as the biggest on their respective planets within the Prime Galaxy due to there being no truly "giant" Wegneheckish beings, and one of said planet's few native animals to not in any way be widely capitalized upon by the crafty Joiemgaws. The Mimepange is a stout arthropod with some gelatinous parts averaging around three meters in height and identifiable in terms of its central body by its very wide cranium (which is particularly unusual given the animal's limited intelligence) and jagged shell/exoskeleton. Having inflexible, simple pointed structures for "legs" with which they are able only to slowly hobble around, Mimepanges instead rely primarily on their most notable feature of all, their arms, to carry themselves from place to place in addition to performing all the manual tasks normally assigned to arms. Strictly speaking, the Mimepange has only two technical arm structures originating directly from its trunk, but each of these large knobs quickly branches out into three long, flailing appendages with three adhesive fingers apiece, effectively giving the creature a total of six arms and eighteen fingers. Alternatively, it could be seen as having two arms with three massive hands/fingers that each further branch out with three sub-digits.
By virtue of their effective extra limbs, Mimepanges possess an outstanding degree of ability, for such otherwise rigid-bodied beings, to climb up trees and other tall vertical structures, as well as fall-control, being able to drop down from large heights relatively unharmed, which is also helped by the extreme firmness and stability of their otherwise nigh-useless legs. The Mimepange is strictly carnivorous and has a voracious "maximum" appetite that includes a taste for more "useful" animals such as Ectpysors, but can also survive going hungry for longer periods than most, which limits its aggression and tenacity in seeking out prey and hence its potential as a threat to livestock. The Joiemgaws have, again, found no major use for either living Mimepanges or any parts/products thereof, and see the beasts as irrelevant, tending to ignore them. For a time, their population was on the decline due to aggressive Joiemgaw expansion across into previously nature-dominated areas across Wegneheck, but the turning of the merchant race's attentions towards interplanetary affairs and enterprising has since stopped this from becoming a major issue, and the Mimepange is currently considered non-threatened.
These creatures are effectively genderless, and reproduce asexually by passively leaving behind spores at random points, each of these having a roughly 5-10% chance of growing into a new Mimepange that, once it has established a biomass, continues growing to full size at a rapid pace. They have rather short lifespans, with the longest-lived one ever kept in captivity (also one of the largest specimens) dying at thirty-five years of age. The durability value measurements of various Mimepanges range between 1,000 and 1,300.
• Hurpstune: Small yet very sturdy-for-their-size animals found across most regions of Logdlind, Hurpstunes are herbivorous creatures that serve as potential food sources for many of their world's meat-eaters and as sources of multiple material resources as well as meat for Boxyobobs but which are more capable of defending themselves from such predators than the average prey animal. The Hurpstune is a plentiful beast indeed within the Logdlind ecosystem, easily boasting a higher population than any other species on the planet and quite possibly even outnumbering the Boxyobobs, being found in large groups amid all of its regions and environment types but inclined to living in even more concentrated numbers near bodies of water, due to its particular need for large and frequent drinks of the life-sustaining liquid. Despite this, it has no gills and is not, as commonly assumed, amphibious.
Hurpstunes stand with their nearly-rectangular bodies aligned horizontally upon six primary legs originating from the sides of their midsections' underbellies. Near the backs of the creatures protrude two additional, beefier and clawed limbs which are usually considered arms as they are not used in walking and usually dangle just above the ground. The Hurpstune lacks a head distinct from its torso, as its three-eyed face is displayed almost flatly upon its front, and its brains are rooted near the center of its body, tightly packed in with several non-neural organs found far away from the brain in just about all other animals.
From the Hurpstune's upper-sides near the body's front extend two tendrils of moderate length ending in venomous spikes which, after poisoning a victim, cause great and long-lasting burning pain and severe, equally lingering swelling. A single such sting is generally not life-threatening to any creature significantly larger than a Hurpstune, though with most of the creature's natural enemies it is usually incapacitating enough to allow it to escape on its fast-scurrying legs, and multiple stings, which can easily be sustained given its tendency to live in packs, can prove considerably more lethal, four usually being enough to kill a Boxyobob. Secondary defensive mechanisms of Hurpstunes include their back-arms, which can reach directly backwards, and three stingers on their large buttocks, which bear a slightly stronger venom than their tendrils but are of very limited use due to their position.
In addition to straightforwardly eating their meat, Boxyobobs have come to utilize parts of Hurpstunes' bones and shelled external portions for constructing lightweight tools, while their fat, inedible on its own and present in copious amounts within the buttocks, is commonly used as an accessory ingredient in the cooking of more elaborate foods.
Hurpstune specimens' durability values are never below 500 and never above 700.
• Snescrouf: A large mammalian beast-hominid found on Zornemim, particularly in and around the closest regions to "forests" on the tainted and desolate planet, that is known for its repugnant and seemingly ferocious, even by Zornemian standards, appearance that stands in contrast to a surprisingly relatively peaceful nature. Standing between six and eight feet in its slightly slouched posture, the Snescrouf's more immediately noticeable features include a huge, vertically-gaping mouth that is never fully closed and a very long, semi-segmented articulate neck originates deep within the inside of the creature's torso and extends upward and into exterior visibility through a large hole in its shell-like outermost layer of flesh. A closer look will bring to attention the Snescrouf's set of eyes, of which there are four pupils between two deeply receding, blackened sockets. Each of these individual orbs is very weak, the animal's overall eyesight being sub-par even with its "extra" pupils, without which its ability to see would be downright inadequate for survival.
Snescroufs are omnivorous beings whose dietary patterns tend to lean towards consuming plants and passive insects rather than significant, sentient life-forms, though this may vary between individuals, and a few specimens can be quite vicious. Generally however, they are not a hazard to humanoids, with neither Demioid nor Trylepibe being part of their natural diet at all. If and when provoked, however, they are quite capable of defending themselves, mainly with their clawed hands which include one particularly large and sharp spike of bone in place of a middle finger, attacking with ferocity worthy of their appearance as well as surprisingly quick reflexes. Despite this, Snescroufs usually lose in one-on-one battles with the more innately aggressive Sisealiuns.
Individuals live by themselves, and often make crude homes within caves, upon small mesas and in the rare tree-surrounded spots on Zornemim. The exception occurs when they mate, whereupon a male and female travel together for a time, seemingly in order to test each other's viability as specimens worthy of reproduction, before consummating and then separating. After a gestation period of three-to-four cycles, the female Snescrouf gives birth and then immediately leaves her child to fend for itself, but usually selects a secure location in which to do this, so that the offspring may safely get its bearings before setting off into the wild at its own reasonable pace.
The average durability value for an adult Snescrouf falls into the 800-1,000 range.
• Falkateddey: One of the most prominent indigenous beings of the Uve Mard homeworld Qollag, the Falkateddey is a four-legged, six armed mammal measuring between five and six feet tall while standing in its upright, default position. A peaceful herbivore by nature, it is known as a very smart and clever animal, for which the intellectual Uve Mards have taken a liking to it since further back than even they can remember (which says a lot bearing in mind that the Uve Mards were the first race in the Prime Galaxy to begin keeping track of history). Excellent climbers, Falkateddi can, much like the Minstonters of Jamblibam, commonly be found dwelling in Qollag's tangled treetops and other elevated natural structures, from which their falling is so rare that it is basically a non-issue. With this in mind, Uve Mard architects have, back since the mid-Second Century Relative, designed gymnasium-like structures within the upper reaches of their domed capital buildings, sometimes even directly connecting them with the treetops of nearby forests, for the Falkateddi, thus inviting the creatures to live and play among them. Despite and excluding this, it is not common practice for Uve Mards to keep Falkateddi as immediate pets, due to the animals' size as well as the kind humanoids' respect for leaving nature's beings in their undisturbed states (the kettle-like Hilkidilks, which the Uve Mards and most others believe were designed to be taken advantage of by them, are a major exception).
Shifting the focus back to the attributes of the Falkateddey itself, the creature is mostly covered in fuzz, with greens, blues and purples comprising its form's primary colors. The body below the head consists of three clearly defined, circular sections that are held in place by naturally-present and nigh-unbreakable "rings" without which the beast's shape and stature could not sustain itself. Of particular note as a peculiarity is the seemingly vestigial yellow "sheet" of fatty flesh appended to the length of every Falkateddey's back, which despite its ease of being torn with manual force will never tear with the contortions as the animal moves and leaps about.
Regarding the Falkateddey's many limbs, each pair is distinct. The topmost arms bear two outer fingers and two special fingers that each extend into two flexible talons, very useful for grabbing ledges and the like. The middle pair of arms are the longest limbs present on the beast and could be considered the "main" ones, possessing small, standardly four-fingered hands. The lower arms are the shortest and end in unwieldy, uneven claws clearly designed for harming enemies, though in practice these are seldom used as Falkateddi spend most of their time high above where any of their few natural enemies can reach. The upper, primary legs are the creature's most muscular limbs and sturdy instruments of standard walking, while the lower, secondary legs are basically tiny versions thereof, serving mainly to provide additional balance in support of their stronger counterparts and being far too weak to support the bodies above them on their own.
Most Falkateddi possess durability values falling between 600 and 800.
• The mutant Wrenchaiian Mulshian and Eggmen Super Team member named Turvalom and better known as Plant-Egg is, in retrospect, frequently listed as history's most important member of his species, being ranked above his teammates despite his late entry in the context of the Eggmen's historical saga by virtue of his inventive genius. In terms of "powers", his mind which produced numerous mechanical designs that have since been adapted for mass-production and conducted research that continues to aid in new technological developments to this day easily overshadows his mutant chlorokinesis. One of the more lucratively popular concepts of machinery brought into prominence thanks to Turvalom is that of the large single-pilot combat vehicle fashioned as a facsimile of a known living creature (or more rarely and impressively, a "made up" form) and possessing manually-controlled body movements emulating a mechanical warrior. Case in point - Plant-Egg's original working version of this concept and our primary subject for this encyclopedic update, the MechanEgg Mark 1: Yocc-Gai Incarnate.
Yocc-Gai is a Mulshian figure legendarily known as the founder of the Belliwonk tribe which Turvalom was born into, having several spectacular feats of strength attributed to him, and most likely never having actually existed as a historical person, a position also shared by the mutant genius. Despite this, Plant-Egg retained much respect for Yocc-Gai as far as "fictional" characters go, and thus based this fourteen-foot-tall Mulshian-shaped mechanical suit upon his interpretation of the hero's traditional description. Completed in Age 758 and originally simply called "Yocc-Gai Incarnate", this machine would later be recognized as the prototype for multiple subsequent piloted "MechanEgg" models built by Turvalom, with its designation being retroactively changed in accordance. The Mark 1 is the only one of the six original models used by the Eggmen to remain intact to date, currently being on display at the Mulshian Memorial Museum of Artifactory, an institution of Ergnoplian history-preservation whose establishment Plant-Egg himself was one of the major funders of.
Its concept being nigh-unprecedented in the realm of humanoid-made vehicles, the Yocc-Gai Incarnate was designed with viable and stable movement as the sole primary function in mind, and thus lacks any fancy built-in weaponry unlike its later, more advanced brethren. That said, this machine stands as a rousing success in terms of what Plant-Egg set out to accomplish with it, exhibiting fluent, highly articulate movements governed by a set of internal controls where the pilot must make similar corresponding movements, creating a feeling of synergy between the motions of the machine and its controller. In fact, it is actually more flexible, if ever-so-slightly so, than any of its subsequent counterparts thanks to this attribute being its only main design focus and its non-encumbrance by additional weapons and gadgets, and more agile as well due to its smaller size and relatively light weight. The MechanEgg Mark 1 is just as strong and sturdy as it looks, being highly practical as an instrument of heavy lifting and, though not specifically designed for combat, fairly viable in terms of punching, etc. as well.